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<ns1:meme ns1:id="29" ns1:title="fuzzy cognitive maps" xmlns:ns1="http://www.memento.org"><ns1:author>Jaron Collis</ns1:author><ns1:memeContent><ns1:memenode><ns1:nodename>Core Concept</ns1:nodename><ns1:nodetext>A fuzzy system model for causal events, actors, values, goals, and trends.
The dynamic equivalent of static concept maps (aka &apos;mind maps&apos;).</ns1:nodetext><ns1:children><ns1:child>nodes</ns1:child><ns1:child>edges</ns1:child><ns1:child>modelling</ns1:child><ns1:child>uses</ns1:child></ns1:children></ns1:memenode><ns1:memenode><ns1:nodename>nodes</ns1:nodename><ns1:nodetext>Variable concepts are represented by nodes in a directed graph. The value of a node reflects the degree to which the concept is active in the system at a particular time.</ns1:nodetext><ns1:children><ns1:child>actors</ns1:child></ns1:children></ns1:memenode><ns1:memenode><ns1:nodename>edges</ns1:nodename><ns1:nodetext>Graph edges are the casual influences between the concepts, as with neural nets they can inhibit or excite the concepts they connect.</ns1:nodetext></ns1:memenode><ns1:memenode><ns1:nodename>modelling</ns1:nodename><ns1:nodetext>Best suited for systems where a formal mathematical model can not be derived;
e.g. was originally proposed as a means of explaining political decision making processes as interactions of high-level concepts. </ns1:nodetext><ns1:children><ns1:child>bias</ns1:child></ns1:children></ns1:memenode><ns1:memenode><ns1:nodename>actors</ns1:nodename><ns1:nodetext>If decision-making intelligence is added to a node is becomes an actor: capable of changing its own value in response to its sensed environment. This will have casual effects for the rest of the system. Actors capable of detecting trends and learning from their behaviour will be self-regulating. </ns1:nodetext></ns1:memenode><ns1:memenode><ns1:nodename>uses</ns1:nodename><ns1:nodetext>What-if modelling, consulting.
Teaching.
An ideal environment model for MMRPG computer games.</ns1:nodetext></ns1:memenode><ns1:memenode><ns1:nodename>bias</ns1:nodename><ns1:nodetext>Challenge: creating edge rules and weights without introducing psychological bias. Might need to be based on emperical data.</ns1:nodetext></ns1:memenode></ns1:memeContent><ns1:access>false</ns1:access><ns1:category>ai</ns1:category><ns1:repository>1</ns1:repository><ns1:creationDate>2003-01-04T22:18:11.044Z</ns1:creationDate><ns1:lastModified>2003-01-04T22:18:11.044Z</ns1:lastModified><ns1:relatedMemes><ns1:memeref ns1:id="10"><ns1:label>chaos theory</ns1:label></ns1:memeref></ns1:relatedMemes><ns1:relatedLinks><ns1:link><ns1:label>FCM demo</ns1:label><ns1:location>http://www.users.voicenet.com/~smohr/fcm_white.html</ns1:location></ns1:link><ns1:link><ns1:label>FCMs for virtual worlds</ns1:label><ns1:location>http://vulcan.ee.iastate.edu/~dickerson/fcmdesc.html</ns1:location></ns1:link></ns1:relatedLinks></ns1:meme>